Monthly Archives: May 2010

New Feature: Flexible Characters!

The original Bitstrips Character Engine featured a combination of gestures, stances and actions which combined together added up to 210 possible poses (multiplied by the 5 character rotations, that’s 1050 different views of any character!).  But, after 2 years and 2 million Bitstrips, we’d understand if you prolific Bitstrippers might start to feel a bit constrained by this finite set of poses.

Which is why we’re excited to announce the advent of the Bitstrips Character Engine V2 – which has magically turned every character into a flexible puppet that can be manipulated into any pose imaginable.  Welcome to infinite posing.

To manually pose a character, just double-click on it – the yellow highlight around the character and faded background lets you know you’re in ‘Pose Mode’, where you can click on any body part and move it independently. You can also stack arms above or below the body or head, to fine-tune your pose – start by clicking the arm you want to move, and then use the ‘Move Behind’ or ‘Move In-Front’ buttons on the lower toolbar.

When you’re finished posing, double-click anywhere else in the panel to exit Pose Mode.  You can still use any of the pre-set poses from the character control panel at any time, for fast and easy posing.

We’ve already seen some amazing results from pose-happy Bitstrippers – like these:

‘Body Language – Without Words’ by OtterDisaster

‘Kung Fu’ by Xinpheld

‘Dance Craze’ by BoomMike

So, if you haven’t already – open up the comic builder and get posin’!

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